Dark ones Blessing: Cthulhu spawn can't be put to sleep through magical means and they gain advantage on checks that would cause them to be charmed.
Spellcasting. The [Cthulhu spawn] is a #1level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 12, +3 to hit with spell attacks). The [Cthulhu Spawn] has following cantrips prepared:
Cantrips (at will): [Fire-bolt], [Poison spray]
Multi-attack: The Cthulhu spawn makes 2 attacks, 2 trident attacks or 1 tentacle attack and 1 cantrip
Trident: Melee Weapon attack:+2 to hit, reach 5ft or range 20/60 ft, one target. Hit: 4(1d6 +2) piercing damage or 5(1d8+2) piercing damaged if with 2 hands.
Tentacles: Melee Weapon attack:+2 to hit, reach 5ft one target. Hit: 3(2d4+2) Bludgeoning damage.
Description
Cthulhu spawn are foot soldiers created by the great Cthulhu Lords before the Aboleths appeared. There are small Fragments of these beings, they are usually found in old civilizations and old strongholds looking for powerful artifacts to try and find a way to bring back the empires of the Cthulhu.
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