Medium Monstrosity (Human), Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 24 (4d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
13 (+1)
WIS
15 (+2)
CHA
9 (-1)
Damage Vulnerabilities Lightning
Damage Immunities Poison
Condition Immunities Charmed
Senses Passive Perception 12
Languages Aquan, Abyssal, Deep Speech
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark ones Blessing: Cthulhu spawn can't be put to sleep through magical means and they gain advantage on checks that would cause them to be charmed.

Spellcasting. The [Cthulhu spawn] is a #1level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 12, +3 to hit with spell attacks). The [Cthulhu Spawn] has following cantrips prepared:
Cantrips (at will): [Fire-bolt], [Poison spray]

 

Actions

Multi-attack: The Cthulhu spawn makes 2 attacks, 2 trident attacks or 1 tentacle attack and 1 cantrip

Trident: Melee Weapon attack:+2 to hit, reach 5ft or range 20/60 ft, one target. Hit: 4(1d6 +2) piercing damage or 5(1d8+2) piercing damaged if with 2 hands.

Tentacles: Melee Weapon attack:+2 to hit, reach 5ft one target. Hit: 3(2d4+2) Bludgeoning damage.

Description

Cthulhu spawn are foot soldiers created by the great Cthulhu Lords before the Aboleths appeared. There are small Fragments of these beings, they are usually found in old civilizations and old strongholds looking for powerful artifacts to try and find a way to bring back the empires of the Cthulhu.

Monster Tags: Demonmonstrosity

Habitat: SwampUnderdarkUnderwater

Mortalwombat99

Comments

Posts Quoted:
Reply
Clear All Quotes