Legendary Resistance (3/Day). If Aziel fails a saving throw, they can choose to succeed instead.
Aura of Divination. Aziel is surrounded by a visible aura of blue translucent sakura petals. When someone is touched by the petals she divines into their future to see if their fate posses a threat to the multiverse.
Angelic Weapons. Aziel's weapon attacks are magical. When Aziel hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
Divine Awareness. Aziel knows if they hear a lie.
Innate Spellcasting. Aziel's spellcasting ability is Intelligence (spell save DC 20). Aziel can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only),telekinesis, detect thoughts
5/day each: Smite, dispel evil and good, psychic lance, raise dead
3/day each: Blade Barrier, commune, control weather, teleport, banishment
1/day each: Mass Heal, Prismatic Spray
Magic Resistance. Aziel has advantage on saving throws against spells and other magical effects.
Multiattack. Aziel makes three melee attacks.
Nodachi. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 7) slashing damage plus 12 (2d8) radiant damage.
Healing Touch (4/Day). Aziel touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Aziel has two reactions per round.
counterspell
Perry
Opportunity Attack
Aziel can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aziel regains spent legendary actions at the start of its turn.
Detect. Aziel makes a Wisdom (Perception) check.
Melee Attack. Aziel can make an attack with their Nodatchi
Spell Casting (Cost 2 Actions). Aziel can cast a spell from their spell list
Description
Aziel, is celestial being born from the presence of the shard of Sardior and Bahamut while battling a shard of the living gate. She is bound to the fate of Kresh and the deep that lays beneath Presoria.
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