Medium Humanoid (Any Race), Lawful Evil
Armor Class 30 (plate)
Hit Points 30 (8d10 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +5, WIS +3
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Poisoned
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave. The  Gear knight has advantage on saving throws against being frightened.

Mechnical. made of brass and bronze the enemy are incapable of bleeding blood immunity to bleed moves

 

 

 

Actions

 

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Hive Mind command can't done be each knight so the Commandant knight that if defeated can deactivate the rest of the enemy 

Volley  for the command is absolute enemy can be focused on one enemy each shot is worth 1 d6 die  

Crackshot if five turn have past this enemy can fire a shot in advantage 

 

Bonus Actions

 

Reposition: with tactical but robotic movement the gear knight can each reposition 1sq 

Description

Made brass and bronze incapable of emotion leading the glorious revolution to  homo cyberneticus. No brain in  command. Acting in hive mind state kill the leader and the rest deactivate  

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2023 11:49:21 AM
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1
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Coming Soon
2/2/2023 12:10:41 PM
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1.1
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Monster Tags: ArmorNPC

Habitat: Urban

thadanitim

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