Armor Class
20
(Natural Armor and Mithril Plate)
Hit Points
100
(8d10)
Speed
40 ft.
STR
20
(+5)
DEX
22
(+6)
CON
22
(+6)
INT
18
(+4)
WIS
15
(+2)
CHA
10
(+0)
Saving Throws
DEX +10
Skills
Stealth +4
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic
Condition Immunities
Exhaustion, Paralyzed, Poisoned, Restrained
Senses
Darkvision 60 ft., Passive Perception 15
Languages
Comin, Abyssal, Undercommon, and Thri-Kreen.
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
Actions
Multiattack. Captain Indo Lark can make two Shadow Sword attacks.
Shadow Sword. Melee weapon attack. Hit: +7 Damage: (2d6+4) Slashing Damage and (2d6) Necrotic Damage.
Tendrils of Darkness. Ranged attack. Captain Indo Lark can send shadowy tendrils in a line towards his target. The target must make a CON save (DC 19) or take (1d20+7) Necrotic Damage.
Comments