Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Multiattack. The Arachnarok makes 3 attacks, one with its Bite and two with its massive legs.
Massive Legs. Melee Weapon Attack: +9 to hit, reach 10ft., one creature. Hit: 23 (3d10 + 6) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 14 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 7; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
The Arachnarok Spiders are lumbering monsters of chitin and dripping fangs. They crawl forth from bone-filled pits, over the accumulated corpse mounds of the Goblins’ offerings, ravaging any army they are sent against. Blades, bolts and bullets are turned from their thick hides as their legs spear warriors, driving them into the ground before the Arachnaroks sink gigantic fangs into them.
Previous Versions
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4/30/2019 11:43:17 PM
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