Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Object of Worship: Any Goblins within 60 ft., of an Arachnarok Spider Queen has advantage on all saving throws against being frightened.
Multiattack. The Arachnarok Spider Queen makes 3 attacks, one with its Bite and two with its massive legs.
Massive Legs. Melee Weapon Attack: +11 to hit, reach 10ft., one creature. Hit: 24 (3d10 + 7) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (3d8 + 2) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 14; hp 9; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
The Arachnarok Spider Queens are the largest and fiercest of their kind, and will defend their territory fiercely when necessary. Goblins often worship these creatures as demi-gods, with prominent clan leaders proudly riding atop them in giant howdahs.
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