Medium Humanoid (Any Race, Human), Chaotic Good
Armor Class 20 (studded leather)
Hit Points 102 (12d8 + 28)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +9, INT +7
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Passive Perception 13
Languages Thieves' cant plus any two languages
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Evasion. If Artemis is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Artemis instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Seek and Destroy. When Artemis makes an opportunity attack, instead of normally making one when a target goes out of range, she can also make an opportunity attack to hit a target when they trigger an opportunity attack from anyone. 

Armor of the Northern Star.  Artemis wears purple plated armor, and a helmet with a window so she can see. On the outside, it just shows stars. While wearing her armor, she has +2 to AC, and she can fly with rocket jets. Yes, she has orion’s armor, just a different color

Actions

Everybody Gets A Slice. Artemis makes two Scythe attacks. (Artemis has 2 attacks per action.)

Scythe. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 3) piercing damage, and the target must make a DC 15Constitution saving throw, taking 24 piercing damage.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Chains of the Worm. Melee Weapon Attack: +6 to hit, range 20 ft., one target. Hit: 30 (4d8 + 4) bludgeoning damage. 

Kill ‘em All. Artemis casts Chain Lightning (once per day) 

Bonus Actions

Ride the Lightning. Artemis can use her Bonus Action to stack 2d8 lightning damage onto one attack.

Reactions

Whiplash. If an enemy deals 50+ damage to you or a party member, you make an attack with advantage against the enemy. (useable twice per day)

 

Monster Tags: NPC

Risky_Human21

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