Large Fiend, Typically Chaotic Evil
Armor Class 14
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
10 (+0)
CHA
14 (+2)
Skills Insight +2, Intimidation +4, Perception +2, Survival +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Infernal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Actions:

Multiattack: The monster chef makes two melee attacks.

Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Cooking Utensils: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Legendary Actions

Legendary Actions: The monster chef can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster chef regains spent legendary actions at the start of its turn.

 

Attack: The monster chef makes one melee attack.

Move: The monster chef moves up to its speed without provoking opportunity attacks.

Demoralize (Costs 2 Actions): The monster chef uses its Intimidation skill to try to demoralize one creature within 30 ft. of it. The target must succeed on a Wisdom saving throw (DC 12) or become frightened for 1 minute.

RichPanda

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