Small Humanoid
Armor Class 5 robe
Hit Points 6 (1d6)
Speed
STR
10 (+0)
DEX
13 (+1)
CON
9 (-1)
INT
14 (+2)
WIS
13 (+1)
CHA
8 (-1)
Senses Passive Perception 4
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [Arcane Goblin] is a 1st-level spellcaster. Its spellcasting ability is [14] (spell save DC 12, +0 to hit with spell attacks). The [Arcane Goblin] has following [Sorcerer] spells prepared:
Cantrips (at will): [Arcane Blast]
1st level (1 slots): [Arcane Beam]

Actions

Name. Enter the description for your action.

Action Melee Attack. Unarmed Strike Attack: +e to hit, reach  2ft., # target. Hit: # (1d4 + #) [damage type] damage. 

Action Ranged Attack. Slingshot Attack: +0 to hit, range 10ft., # target. Hit: 0 (1d4 + 0) [Piercing] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

HI073

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