Medium Humanoid (Any Race), Typically Chaotic Good
Armor Class 16 (chain mail)
Hit Points 18 (2d8 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +4, CON +4
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.

Actions

Multiattack. The soldier makes 2 melee attacks

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Longsword. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/40 ft., one target. Hit: 6 (1d8 + 1) piercing damage, or 8 (1d10 + 1) slashing damage if used with two hands to make a melee attack.

Description

Soldier are the basic members of an army, sentries in a citadel or fortified town, and protectors of generals and kings.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Bright_Knight02

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