Huge Giant, Neutral
Armor Class 16 Bone armor and leather
Hit Points 150 (16d10 + 100)
Speed 40 ft.
STR
27 (+8)
DEX
12 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
26 (+8)
CHA
10 (+0)
Saving Throws STR +13, WIS +13
Skills Investigation +7, Perception +10, Survival +9
Damage Vulnerabilities Fire
Damage Immunities Cold
Senses Blindsight smell, Passive Perception 20
Languages Giant
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Keen smell: The giant has advantage on Wisdom (Perception) checks that rely on smell

Denizen of snow: It ignores all blizzards in it's environment.

Actions

Multiattack. The giant makes two greatsword attacks.

Greatclub. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) bludgeoning damage.

ice ball. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) cold/bludgeoning damage.

Spellcasting. The giant casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17):

At will: detect magic, levitate, light

1/day each: control weather (cast as 1 action), water breathing

Description

This giant uses a dragon bone club to attack. this giant lives mostly alone. This giant wears dragon scale hide to keep warm and dragon bone armor to protect itself. this giant hunts using smell.

Habitat: Arctic

tman8blue

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