Large Humanoid, Chaotic Neutral
Armor Class 13 Natural armor
Hit Points 60 (10d6 + 25)
Speed 20 ft.
STR
17 (+3)
DEX
10 (+0)
CON
17 (+3)
INT
5 (-3)
WIS
3 (-4)
CHA
10 (+0)
Saving Throws STR +5, CON +5
Skills Athletics +5
Damage Resistances Bludgeoning
Senses Passive Perception 10
Languages Common Humanoid
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Tight skin - reduces any bludgeoning damage taken by 3


Enraged - Grants +4 to save rolls against control spells


Grappler - Can pick up a small creature and hold it in the hand until taking damage or deciding to throw it up to 20 feet radius as an action.

Actions

Chemical rage - as a bonus action may drink a Berserker potion to modify next melee attack with additional 1d6 AoE bludgeoning damage.
Has 2 charges


Raging train - Runs 30 feet forward dealing 2d6+3 damage and pushing everyone from his path for 5 feet.
Stops at the end of his path.


Steroid burst - as an action can use his steroid shot to regain 3d8 +3 hit points.


Fist smash - Melee unarmed attack; +5 to hit; Reach 5 ft; One target; Hit 1d12 +4 bludgeoning damage.


Grapple - Can pick up a small creature and hold it in the hand until taking damage or deciding to throw it up to 20 feet radius as an action.
The creature takes 1d4 +4 damage on holding and additional 1d4 +3 damage upon landing.

Bonus Actions

Chemical rage - as a bonus action may drink a Berserker potion to modify next melee attack with additional 1d6 AoE bludgeoning damage.
Has 2 charges

Reactions

Opportunity attack

Description

Giant masked humanoid monstrosity towering over anything he approaches. His veins are pumping visible with some green colour inside. Black vest, black mask with ***** eyes, large black biker's gloves and giant steel boots.

Lair and Lair Actions

 

 

Monster Tags: humanoidHuman

Finkmor

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