Armor Class
15
(natural armor)
Hit Points
20
(6d8 + 6)
Speed
25 ft.
STR
14
(+2)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks(dependent upon weapon).
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d6 + 2 bludgeoning damage.
Description
This automatic soldier made of ancient technology is usually used as urban security and will strike out at any resisting criminal it finds, although it is easily beaten if it's armor is bypassed. A fodder version of latter Auto Armor units.
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