Armor Class
20
(natural armor)
Hit Points
150
(6d8 + 6)
Speed
25 ft.
STR
18
(+4)
DEX
14
(+2)
CON
16
(+3)
INT
12
(+1)
WIS
8
(-1)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 14
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes three melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5d6 + 2 bludgeoning damage.
Description
These automated soldiers are beyond even the Auto Armor Beta units, now with intelligence, more overall toughness, and better decision making skills. Cut back down to normal size so as to be a smaller target.
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