Frightening Howl. Upon reaching 50% HP for the first time, the Vampiric Knight releases a Frightening Howl and turns into his true form. Every Player must make a DC16 Constitution Saving Throw or become frightened (The player can use their actions on their turns to repeat the saving throw). The Vampiric Knight also heals back to full health.
Vampirism. The Vampiric Knight heals for 20% of damage dealt rounded up.
Regenerative Abilities. The Vampiric Knight heals himself for 10HP at the start of his every turn (Only in True Form)
Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.
Attack of Opportunity.
Description
A former knight wo has been bitten by a vampire. Now he is a walking corpse who has to feast on the innocent to survive. He is a lesser vampire, so his bite does not turn people into vampires.