Small Beast, Unaligned
Armor Class 12 (leather armour)
Hit Points 7 (2d6)
Speed 30 ft., Swim 30 ft.
STR
6 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
8 (-1)
CHA
14 (+2)
Skills Acrobatics +4, Intimidation +6, Stealth +4
Senses Blindsight 30 ft., Passive Perception 9
Languages Common --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amphibious. The crabsta can breathe air and water.

Pack Tactics. The crabsta has advantage on an attack roll against a creature if at least one of the crabsta's allies is within 5 feet of the creature and the ally isn't incapacitated.

Gangsta Run. As a bonus action, the crabsta can make a DC 15 Dexterity (Acrobatics) check. If it succeeds, difficult terrain doesn’t cost him extra movement until the end of the current turn and it does not provoke opportunity attacks.

Actions

Multiattack. The crabsta makes one claw attack and one flintlock pistol attack.

Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Flintlock Pistol. Melee Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. Miss or hit, the recoil of the pistol then flings the crab 10 feet away from the target in a straight line. 

 

Description

Crabsters are large, acrobatic, intelligent crabs with one human hand that is often holding a pistol. When it is fired, the recoil causes the crab to fly through the air, often propelling the crab to a more advantageous position.

Monster Tags: Misc Creature

Habitat: Coastal

theuglydragon1

Comments

Posts Quoted:
Reply
Clear All Quotes