Medium Elemental, Chaotic Good
Armor Class 14 (natural armor)
Hit Points 95 (9d8 + 19)
Speed 30 ft., Swim 60 ft.
STR
19 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Dwarvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ale Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

 

Actions

Multiattack. The elemental makes two drunken attacks.

Drunken Slam. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 12 (2d8+4) bludgeoning damage. If hit by two Drunken attacks the target must succeed a DC 14 Constitution saving throw, or become poisoned.

Absorb Ale: The elemental may absorb nearby ale within 10 feet as an action, regaining 2d8 hitpoints.

Drunken Blast: Ranged Weapon Attack: +5 to hit, range 15 ft, one target. Hit: 12 (1d8+4) bludgeoning damage. If hit by two Drunken attacks the target must succeed a DC 14 Constitution saving throw, or become poisoned.

Engulf (Recharge4-6): Each creature in the elemental's space must make a DC 14 Strength saving throw. On failing the save, the target takes (2d8+4) bludgeoning damage, and if it is Medium or smaller it is grappled (Escape DC 14). Until the grapple ends the target is restrained, poisoned and cannot breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.

The elemental can grapple one Medium or smaller creature at a time. At the start of each of the elemental's turns, any creature grappled by it takes (2d8+4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by succeeding a DC 14 Strength check and succeeding.

 

 

 

Description

Ale Elementals are the results of a mingling of magic and the brewing of ale, having a vague humanoid shape with thick frothy coatings that could resemble beards. Their natural revelrous instinct draws them to taverns and other such places where crowds gather and drink is enjoyed. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/2/2021 2:14:07 AM
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11/2/2021 2:15:22 AM
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11/2/2021 2:19:08 AM
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11/2/2021 2:36:33 AM
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2/26/2022 5:12:04 AM
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2/27/2022 4:03:44 AM
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2/28/2022 1:43:29 PM
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3/2/2022 1:13:43 PM
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2/3/2023 6:20:39 PM
48
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Monster Tags: Elemental

Habitat: Urban

GalacticSin

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