Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed 20 ft., Swim 30 ft., Burrow 5 ft., Climb 20 ft.
STR
4 (-3)
DEX
15 (+2)
CON
11 (+0)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2, Stealth +4
Senses Darkvision 30 ft., Tremorsense 10 ft., Passive Perception 12
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Limited Amphibiousness. The cave octopus can breathe air and water, but needs to be submerged at least once every six hours to avoid suffocating.

Adaptive Camouflage. The cave octopus has advantage on Dexterity (Stealth) checks.

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the cave octopus can't use its tentacles on another target.

Ink Spurt (Recharges after a Short or Long Rest). One creature of the cave octopus's choice within 5 feet of it must make a DC 12 Dexterity save or be blinded until the end of their next turn. After releasing the ink, the cave octopus can use the Dash action as a bonus action.

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2023 7:26:06 PM
0
1
0.1
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2/4/2023 12:31:25 AM
2
1
0.2
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2/4/2023 12:35:10 AM
5
1
0.3
Coming Soon

Monster Tags: Misc Creature

Habitat: MountainUnderdarkUnderwater

BeaDSM

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