Small Humanoid (Demon, Goblinoid), Chaotic Evil
Armor Class 12 (leather armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Fire, Lightning, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 9
Languages Abyssal, Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The goblin makes 2 attacks with its scimitars. and 2 attacks with its tentacles.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Tentacle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage. The target must make a DC 10 constitution saving throw, taking 3 (1d6) poison damage on a fail (or half as much if they succeed).

Description

Abyssal Goblins are Goblins that have adapted to the Abyss, or have been influenced by demonic magic. They have black skin, and red or purple eyes. They often grow other appendages, such as tentacles, or smaller arms with claws.

Monster Tags: DemonGoblinoid

Habitat: Underdark

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