Armor Class
12
(leather armor)
Hit Points
9
(2d6 + 2)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
11
(+0)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Skills
Stealth +4
Damage Vulnerabilities
Radiant
Damage Resistances
Acid, Cold, Fire, Lightning, Necrotic, Poison
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Abyssal, Common, Goblin
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack. The goblin makes 2 attacks with its scimitars. and 2 attacks with its claws.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 3 (1d6+1) bludgeoning damage.
Description
Abyssal Goblins are Goblins that have adapted to the Abyss, or have been influenced by demonic magic. They have black skin, and red or purple eyes. They often grow other appendages, such as tentacles, or smaller arms with claws.
I never would have thought of that!