Medium Beast, Any Alignment
Armor Class 17 natural armor
Hit Points 104 (19d8 + 19)
Speed 60 ft., Walk 10 ft.
STR
17 (+3)
DEX
16 (+3)
CON
13 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
9 (-1)
Senses Passive Perception 11
Languages Auran, Common but cannot speak it
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Flyby. The aerodactyl doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Pressure. All creatures of the aerodactyl's choice within 30 feet of it have disadvantage on Constitution saving throws.

Unnerve. All creatures of the aerodactyl's choice within 30 feet of it have disadvantage on Wisdom saving throws.

Rock Head. The aerodactyl takes half the damage from critical hits. This does not prevent any additional effects due to critical hits, such as that of a vorpal sword.

Actions

Multiattack. The aerodactyl makes two stone edge attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Stone Edge. Ranged Weapon Attack: +6 to hit, range 60/120 ft., one target Hit: 16 (3d8 + 3) slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Aerodactyl haven't terrorized the skies since prehistoric times, but in its time, the aerodactyl was the ace of the skies, hunting from above. Aerodactyl has rows of razor-sharp teeth in its mouth that acts like a saw on the flesh of its prey or anyone that threatens it. Many of them are almost completely out of place in our time and fight with modern Pokémon like Aggron over territory, having no territory anymore.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

firedragon00z

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