Hold Breath. The crocodile can hold its breath for 15 minutes.
Double Dash (Recharge-6). The crocodile may move an additional 20 feet on a dash action.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, the beast can automatically attack with a death roll attack, and the crocodile can't bite another target.
Death Roll. Melee Weapon Attack: Automatically hits a target that is grappled within its bite. Hit: 9 (1d10 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Comments