Armor Class
14
(natural armor)
Hit Points
18
(2d8 + 4)
Speed
25 ft.
STR
14
(+2)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Whenever the clockworks master levels up, the clockwork gains an additional enhancement.(pg 78 of mordenkainens) the clockwork starts with 1 malfunction.
Actions
Claw- 1d6 slashing dmg, +2 to hit.
Lightning flare- Each creature in a 15 foot radius of the clockwork must make a DC 13 dexterity saving throw, taking 2d8 dmg on a failed one, and 1d8 dmg on a successful one. after using this action, the clockwork is out of power and cant do anything and takes 1 long rest to recharge.
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