Small Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 18 (2d8 + 4)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Whenever the clockworks master levels up, the clockwork gains an additional enhancement.(pg 78 of mordenkainens) the clockwork starts with 1 malfunction. 

Actions

Claw- 1d6 slashing dmg, +2 to hit. 

Lightning flare- Each creature in a 15 foot radius of the clockwork must make a DC 13 dexterity saving throw, taking 2d8 dmg on a failed one, and 1d8 dmg on a successful one. after using this action, the clockwork is out of power and cant do anything and takes 1 long rest to recharge. 

 

pinkpinappl

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