Cult of Chaos. Non-spell attacks inflict Abyssal Flame, (2d6 damage per turn).
Sacrifice. Kills itself and adds 1d10 to ally attack rolls for 3 rounds and heals allies for 2d10.
Black Flame Lash. Melee Weapon Attack: +4 to hit, reach 15 ft., 1 target. Hit: 18 (2d10 + 3) Slashing damage.
Abyssal Kunai. RangedWeapon Attack: +6 to hit, range 30/70 ft., 1 target. Hit: 21 (3d8 + 5) Piercing damage.
Able to use sacrifice as bonus action after succesful attack.
Shadow Dash/Dodge. Roll 1d20 when attacked, rolls over 18 completely dodge attack, rolls over 16 take half damage. Move 10 ft away.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A cultists of Chaos, the Primordial God.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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