Cult of Chaos. Non-magical attacks inflict Abyysal Flame, (2d6 per turn)
Spellcasting. The Cultist Healer is a 4th-level spellcaster. Its spellcasting ability is 17 (spell save DC 16, +4 to hit with spell attacks). The Cultist Healer has following Warlock and Cleric spells prepared:
Cantrips (at will): Thaumaturgy, Spare the Dying
1st level (6 slots): Cure Wounds, Bless
2nd level (4 slots): Aid, Prayer of Healing
3rd Level (2 slots): CounterSpell
4th Level (1 slot): Spirit Guardians
Sacrifice. Kills itself and adds 1d10m to ally attack rolls and heals allies for 2d10.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (1d10 + 15) Piercing damage.
Firebolt. RangedWeapon Attack: +7 to hit, range 40/120 ft., 1 target. Hit: 20 (2d10 + 7) Fire damage.
Cast spells as bonus action on succesful dagger attack. After succesful attack, can use sacrifice as bonus action.
Hellish Rebuke. When Damaged, cast eldritch blasts at the attacker.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Cultist of Chaos, the Primordial God.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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