Medium Or Small Humanoid (Any Race), Any Chaotic Alignment
Armor Class 13 Enchanted Robes
Hit Points 12 (3d8)
Speed 20 ft.
STR
13 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws INT +7, WIS +7
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 16
Languages Abyssal, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Cult of Chaos. Non-magical attacks inflict Abyysal Flame, (2d6 per turn)

Spellcasting. The Cultist Healer is a 4th-level spellcaster. Its spellcasting ability is 17 (spell save DC 16, +4 to hit with spell attacks). The Cultist Healer has following Warlock and Cleric spells prepared:
Cantrips (at will): Thaumaturgy, Spare the Dying
1st level (6 slots): Cure Wounds, Bless

2nd level (4 slots): Aid, Prayer of Healing

3rd Level (2 slots): CounterSpell

4th Level (1 slot): Spirit Guardians

Actions

Sacrifice. Kills itself and adds 1d10m to ally attack rolls and heals allies for 2d10.

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (1d10 + 15) Piercing damage. 

Firebolt. RangedWeapon Attack: +7 to hit, range 40/120 ft., 1 target. Hit: 20 (2d10 + 7) Fire damage.

Bonus Actions

Cast spells as bonus action on succesful dagger attack. After succesful attack, can use sacrifice as bonus action.

Reactions

Hellish Rebuke. When Damaged, cast eldritch blasts at the attacker.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cultist of Chaos, the Primordial God.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: GrasslandUnderdark

Ninjacrazykid

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