Cult of Chaos. Non-magical Attacks inflict Abyysal Flame, (2d6 per turn).
Spellcasting. The Cultist Castor is a 9th-level spellcaster. Its spellcasting ability is 19 (spell save DC 16, +8 to hit with spell attacks). The Cultist Castor has following Wizard spells prepared:
Cantrips (at will): True Strike, Mage Armor
7th level ( 8 slots): Magic Missle, Scorching Ray
8th level ( 6 slots): Demi-Plane, Maze
9th level ( 4 slots): Counter Spell, Wish
Sacrifice. Kills itself and adds 1d10 to ally attack rolls, also heals allies for 2d10.
Summoned Shadow Blade. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 20 (5d10 - 20) Slicing damage.
Summoned Shadow Bow. RangedWeapon Attack: +2 to hit, range 30/100 ft., 1 target. Hit: 15 (3d10 - 10) Piercing damage.
Can use Sacrifice as bonus action after successful attack.
Curse. After taking Damage, inflict a curse upon the attacker, (1d4 per turn).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Cultist of Chaos, the Primordial God.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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