Medium Or Small Humanoid (Any Race), Any Chaotic Alignment
Armor Class 13 Enchanted Armor
Hit Points 20 (11d4 - 10)
Speed 20 ft.
STR
10 (+0)
DEX
11 (+0)
CON
8 (-1)
INT
18 (+4)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws INT +7, WIS +8
Condition Immunities Charmed, Frightened
Senses Darkvision, Truesight, Passive Perception 16
Languages Abyssal, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Cult of Chaos. Non-magical Attacks inflict Abyysal Flame, (2d6 per turn).

Spellcasting. The Cultist Castor is a 9th-level spellcaster. Its spellcasting ability is 19 (spell save DC 16, +8 to hit with spell attacks). The Cultist Castor has following Wizard spells prepared:
Cantrips (at will): True Strike, Mage Armor
7th level ( 8 slots): Magic Missle, Scorching Ray

8th level ( 6 slots): Demi-Plane, Maze

9th level ( 4 slots): Counter Spell, Wish

Actions

Sacrifice. Kills itself and adds 1d10 to ally attack rolls, also heals allies for 2d10.

Summoned Shadow Blade. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 20 (5d10 - 20) Slicing damage. 

Summoned Shadow Bow. RangedWeapon Attack: +2 to hit, range 30/100 ft., 1 target. Hit: 15 (3d10 - 10) Piercing damage.

Bonus Actions

Can use Sacrifice as bonus action after successful attack.

Reactions

Curse. After taking Damage, inflict a curse upon the attacker, (1d4 per turn).

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cultist of Chaos, the Primordial God.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: GrasslandUnderdark

Ninjacrazykid

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