Armor Class
11
(natural armor)
Hit Points
37
(3d6)
Speed
10 ft., Swim 40 ft., Climb 10 ft.
STR
13
(+1)
DEX
9
(-1)
CON
15
(+2)
INT
9
(-1)
WIS
15
(+2)
CHA
18
(+4)
Saving Throws
DEX +1
Skills
Perception +6
Damage Resistances
Poison
Condition Immunities
Grappled
Senses
Darkvision 20 ft., Passive Perception 20
Languages
Deep Speech
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
slimy. any creature that touches the Ar-goer must succeed on a DC 11 strength saving throw or fall off the creature. if you fail you are paralyzed for 1 minute. you can repeat the saving throw on each of your turns, ending the affect on a success.
Actions
Tentacle. +2 to hit 5 (1D8) slashing damage + 2 ( 1d4 ) poison damage
Bite. +1 to hit 5 ( 1d8 ) piercing damage
Comments