Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 40 ft.
STR
24 (+7)
DEX
9 (-1)
CON
21 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)
Damage Resistances Poison
Damage Immunities Psychic
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Trampling Charge. If the elephantid moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Description

A bioorganic elephantid is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, they are the most powerful and tanky of the bioorganic species.

Bioorganic elephantids are usually peaceful animals. Females may, however, be aggressive when young calves are present and bulls can be exceptionally aggressive during musth. All elephants may become aggressive when sick, injured or harassed.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

MadameRubyTheFirst

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