Medium Humanoid (Human), Lawful Evil
Armor Class 15 (robes of resistance)
Hit Points 67 (15d6 + 15)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
22 (+6)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws INT +10, WIS +4
Skills Arcana +10, History +10, Insight +4
Senses Darkvision 300 ft., Truesight 5 ft., Passive Perception 10
Languages Understands all languages
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Plane Shift. Balthazar has the ability to Plane Shift once per long rest as a 7th-level spell.

Actions

 

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:  (1d6 + 1)

Spellcasting. Balthazar is a 11th-level wizard. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost

1st level (4 slots): detect magic, mage armor, magic missile

2nd level (3 slots): blur, mirror image

3rd level (3 slots): fireball, fly

4th level (3 slots): banishment, dimension door

5th level (2 slots): telekinesis, wall of force

Reactions

Counterspell. Balthazar can use his reaction to counter a spell that he can see being cast. He must make an Intelligence (Arcana) check against the spellcaster's spell DC. If he succeeds, the spell fails and has no effect.

Legendary Actions

Balthazar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Balthazar regains spent legendary actions at the start of his turn.

Cast a Cantrip. Balthazar casts a cantrip.

Arcane Blast (Costs 2 Actions). Balthazar targets one creature within 60 feet and makes a ranged spell attack against it, using a spell slot of 1st level or higher. On a hit, the target takes (1d10 + 6) in force damage.

Blink (2/day) Balthazar can cast blink at will without expending a spell slot.

 

Description

Transmuters are masters at transforming physical forms. They typically view magical transmutation as a path to riches, enlightenment, or apotheosis.


Wizards

Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.

Previous Versions

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2/6/2023 5:13:32 AM
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Habitat: Urban

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