Plane Shift. Balthazar has the ability to Plane Shift once per long rest as a 7th-level spell.
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 1)
Spellcasting. Balthazar is a 11th-level wizard. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, mage armor, magic missile
2nd level (3 slots): blur, mirror image
3rd level (3 slots): fireball, fly
4th level (3 slots): banishment, dimension door
5th level (2 slots): telekinesis, wall of force
Counterspell. Balthazar can use his reaction to counter a spell that he can see being cast. He must make an Intelligence (Arcana) check against the spellcaster's spell DC. If he succeeds, the spell fails and has no effect.
Balthazar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Balthazar regains spent legendary actions at the start of his turn.
Cast a Cantrip. Balthazar casts a cantrip.
Arcane Blast (Costs 2 Actions). Balthazar targets one creature within 60 feet and makes a ranged spell attack against it, using a spell slot of 1st level or higher. On a hit, the target takes (1d10 + 6) in force damage.
Blink (2/day) Balthazar can cast blink at will without expending a spell slot.
Description
Transmuters are masters at transforming physical forms. They typically view magical transmutation as a path to riches, enlightenment, or apotheosis.
Wizards
Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.
Previous Versions
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