Armor Class
15
natural
Hit Points
3
(1d4)
Speed
30 ft., Climb 30 ft.
STR
4
(-3)
DEX
16
(+3)
CON
10
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
1
(-5)
Damage Immunities
Acid, Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft, Passive Perception 10
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Acid Absorption. Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Comments