Blood Frenzy. The monster has advantage on attack rolls against any creature that doesnt have all its hit points.
Multi-Attack. The Shrieker makes 3 attacks, or one bite attack.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: (2d6 + 7) Slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: (4d4 + 4) Piercing damage, the Shieker regains half of the total damage done to the creature back in its current health. A creature that is succesfully hit by the bite attack, is affected by the bleeding status. At the start of the creatures next turn, it take 2d4 piercing damage, for 1d4 + 1 more turns. Each time the creature bleeds, it gains a stack of bleed up to a total of 5, which the Shrieker can choose lick off.
Ear Piercing Shriek (Recharge 6). The Shrieker screeches as loud as it can, creatures within its radius struggle to withstand. The shrieker uses one of the following. It cant use the same howl two turns in a row.
Disturbing Howl. The Shrieker emits a howl that strikes fear into its prey. Each creature of the Shriekers choice within a 20 foot area of the Shrieker, must make a DC 15 wisdom saving throw, on a fail the creature is frightened and loses half of its movement. The creature may remake its save at the end of their next turn.
EarSplitting Howl: The Shrieker emits a howl that crushes their preys will. Each creature of the Shriekers choice within a 20 foot area of the Shrieker, must make a DC 15 constitution saving throw, on a fail they take 6d6 psychic damage.
Incapacitating Screech. The Shrieker emits a howl that imobilizes its prey. Each creature of the Shriekers choice within a 15 foot area of the Shrieker must make a DC 15 strength saving throw, on a fail the they are incapacitated. The creature may remake its save at the end of their next turn.
Lust for blood. The Shrieker chooses to lick a creature that has the bleeding status affect applied to it. It regains 2d6 health back to its current health pool.
Description
The shrieker is a lengthy monster. It stands usually above 6 feet, below 9. It has a grey color to its skin, and has a feint pink pigment to parts of its body. Its hands carry massive rigid claws on themselves that look like they can shred through metal. Their mouth is filled with razor sharp cut broken teeth and their jaw can detach like a snack to devour prey.
Shriekers are nomadic, they may travel in packs, but are mostly alone to hog the meal and hunt on their own.
The Shriekers are nocturnal, when the moons first crack of light touches the earth, the Shriekers go static and do not move until the same happens with the sun. As the sun rises the Shriekers will go back to what they were previously doing.
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