Small Swarm of Small humanoids, Neutral
Armor Class 14 leather
Hit Points 12 (1d10 + 2)
Speed 30 ft.
STR
8 (-1)
DEX
17 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +5, INT +3
Senses Darkvision 60ft, Passive Perception 14
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal 1 extra damage to the creature. Once you use this trait, you can't use it again until you finish a short or long rest.

Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

Pustular. Your face is covered in unpleasant pimples and outright boils that have a tendency to pop at inopportune moments. Although this makes you particularly ugly, you're also used to discomfort. Whenever you're subjected to a save against an effect that causes poison damage, the poisoned condition, or a disease, you have advantage on that save.

Sneak Attack  You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if  you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

Actions

Broken dogslicer (shortsword). Melee Weapon Attack:  +5 to hit, reach 5 ft., one target. Hit:  6 (1d6+3) piercing damage.

Knife (dagger). Melee or Ranged Weapon Attack:  +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:  5 (1d4+3) piercing damage.

Dart. Ranged Weapon Attack:  +5 to hit, range 20/60 ft., one target. Hit:  5 (1d4+3) piercing damage.

Monster Tags: Goblinoid

Habitat: CoastalSwamp

Itssosublime

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