Amphibious. The dragon can breathe air and water.
Magnetic Immunity. The dragon is immune to the magnetic breath of other Cobalt dragons.
Metal Sense. The dragon can pinpoint the location of non-precious metals, such as steel and iron, within 30 feet of it.
Sleep Immunity. The dragon cannot be magically put to sleep.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Magnetic Breath (Recharge 5–6). The dragon releases a line of pulsing magnetic energy in a 20-foot line that is 5 feet wide. Each creature in that area must make a DC 12 Strength saving throw. On a failed save, the creature takes 10 (4d4) force damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage, and is not pushed away. Creatures wearing metal armor or constructs made of metal have disadvantage on this save.
Description
Cobalt dragons were a species of diabolical, domineering ferrous dragon, a type of metallic dragon.
Cobalt dragons were typically draconic in build, with a long muzzle and a long thin tail. They had only two small horns on the head and red eyes. Cobalt dragons were born with deep blue scales with patches of both lighter and darker blue; this unusual blotching remained with them their entire lives.
Personality. Cobalt dragons were best known to for being cruel, cunning, and for attempting to dominate any and all creatures they came in contact with—so much so that even other ferrous dragons avoided them. They were solitary, gathering together only to mate or when ordered to meetings by their rulers.
Abilities. Cobalt dragons, like all dragons, radiated a fear-inducing aura from the time they were young adults. They possessed blindsense, darkvision, and low-light vision, as well as the metalsense that was peculiar to the ferrous dragons. They were natural sorcerers as well as having various innate spell-like abilities: at the young stage, they gained entangle thrice each day; as adults, [Tooltip Not Found] or phantasmal force thrice each day; as old, snare thrice each day; as ancient, plant growth twice each day; and as great wyrms could cast powerful monster summoning spells once each day.
Cobalt dragons had a single breath weapon, a line of pure magnetic force that threw back all caught within it; this line could be as much as 100 ft (30 m) long and 5 ft (1.5 m) wide. This was especially effective against enemies wearing ferrous metal armor and could seriously damage creatures if it threw them into hard objects. Other cobalt dragons were immune to this breath weapon, though.
Strategy and Tactics. Cobalt dragons preferred to avoid direct combat unless they had the advantage on the battlefield, which for them meant having traps set up. They were crafty and merciless, using their spell-like abilities to augment traps along with minions to bait them into traps, and their breath weapon to keep shorter-ranged combatants away from them.
Ecology. Although normally solitary, these cruel tyrants sometimes mate for life. Cobalt dragons made surprisingly good parents, diligently taking care of their offspring until they were juveniles, at which time they drove them out of the lair.
Cobalt dragons lived in deep forests and jungles, sometimes making their lairs underground in those regions. They spent much of their time making traps and hunting. Cobalt dragons often dominated kobold tribes and used them to help defend their territory, and in some accounts were claimed to be the progenitors of the kobolds. Cobalt dragons and green dragons, who preferred the same environments, loathed each other and the two species were never found in the same area. Like most dragons, cobalt dragons could eat almost anything, but they were carnivorous by preference.
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Ferrous Dragons. A considerable rarity, Ferrous Dragons were once a plentiful and influential race on the global scale before facing near extinction from genocide, the few that still live hoping for the eventual return to their formal glory. Various ferrous dragons have different ways of achieving this goal, whether it be through utmost domination over lesser races and other dragons or by allying with the good dragons against the evil chromatics. Ferrous Dragons have a strong association with metal, even more so than metallic dragons. Due to a high concentration of iron in their blood, they are able to innately sense various metals and can subsist entirely on it.
Embodying the lawful aspect of dragonkind, all Ferrous Dragons are of lawful alignment and follow a strict social hierarchy. Every individual is a member of a family, with two or three families forming a single clan. Each clan is led by a leader as well as a sovereign leader that leads all of the clans of a given species, this sovereign leader themselves reporting to Gruaghlothor, the Supreme Dragon. Graughlothor has also assigned a strict hierarchy between the dragons (from highest to lowest: iron, chromium, cobalt, tungsten, nickel) and because of his wishes, the Tungsten and other evil Ferrous dragons back down from fighting one another despite their nature.
All Ferrous Dragons despise chromatic dragons and tend to get along with gem dragons, particularly amethyst dragons and emerald dragons. Their view on metallic dragons varies based on their alignment, evil ferrous dragons believing that they are “abominations that must be destroyed” while good ferrous dragons see them as “metal at its purest”.
Most Ferrous Dragons do not worship deities, those that do lean towards Astilibor, Chronepis, Io, or Lendys. Tungstens sometimes follow Tamara, and a few follow Bahamut. A couple bold dragons follow Tiamat, which they keep private lest they face the wrath of Graughlothor.
All Ferrous Dragons have Metalsense, an ability that allows them to sense the location and amount of nonprecious metals within thirty feet (roughly nine meters) of it. The range of this ability gets longer based on their age.
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