Medium Humanoid (Demon), Chaotic Evil
Armor Class 19
Hit Points 400 (20d20 + 10)
Speed 200 ft.
STR
16 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
18 (+4)
WIS
20 (+5)
CHA
22 (+6)
Saving Throws CON +9, INT +9, CHA +11
Skills Religion +5
Damage Resistances All
Condition Immunities Charmed, Frightened
Senses Unknown, Passive Perception 15
Languages Abyssal, Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Bible Black is a 10-level spellcaster. Its spellcasting ability is 22. Bible Black has following Warlock spells prepared:
Cantrips (at will): Eldritch Blast (Agonising Blast), 
7 level (10 slots): Circle of Death, Armor of Agathys, Witch Bolt (lvl3), True Seeing, Teleport

Actions

Dark Magic attack.  Long range Weapon Attack: +5 to hit, reach 5 ft., 2 targets. Hit: (4d12) necrotic damage, and players must succeed Charisma saving throw (22) if failed players have disadvantage on attack throw.

Double the pain.

When Bible Black casts this, the target he hit last round must succseed constitution saving throw(18) otherwise take the damage last time taken. (This can be only used when Bible Black used his Legendary action)

Bonus Actions

Bible Black can cast this cantrips as Bonus Actions:

Thunder Step, Eldritch Blast (Agonising Blast), 

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

...Now here's another spell, it could take me straight to HELL...

Bible Black can use one of a time this action to give him 420 hit points, reset his Spell slots and make his armor class 22

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The person who took the book of terror now is ready to strike everybuddy who is on his sight, HE is the one who will make new order to the world

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

NikeTheBro

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