Gargantuan Monstrosity, Typically Chaotic Evil
Armor Class 14 Natural Armour
Hit Points 86 (8d12 + 10)
Speed 50 ft., Fly 100 ft., Swim 100 ft., Burrow 100 ft., Burrow 100 ft.
STR
18 (+4)
DEX
10 (+0)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
13 (+1)
Saving Throws STR +9
Damage Vulnerabilities Necrotic
Damage Immunities Cold, Fire
Condition Immunities Grappled, Restrained
Senses Passive Perception 12
Languages Aquan Understands Aquan but can`t speak it., Auran Understands Auran but can't speak it. , Ignan Understands Ignan but can`t speak it., Terran Understands Terran but can`t speak it. Understands Terran, Aquan, Ignan and but can`t speak
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

All terrain traveller. This monstrosity isn`t affected by difficult terrain and 100ft of movement when flying, swimming and tunnelling. This monstrosity's movement is halved when walking.

 

Actions

Chomp. The user plummets down upon the target with an open mouth and swallows the target whole. The user chews on the target then spits up the target on the next turn.

Action Melee Attack. Melee Weapon Attack: +18 to hit, reach 50 ft., # target. Hit: # (5d10 + 10) [piercing] damage. 

Breath Weapon. The monstrosity lets out an acidic and/or poisonous  blast harming those within its wide range. 

Action Ranged Attack. Ranged Weapon At tack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: aberration

Habitat: Mountain

DragonalTheWithered2

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