Antimagic Susceptibility. The cauldron is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the cauldron must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 30 seconds.
False Appearance. While the cauldron remains motionless, it is indistinguishable from a normal cauldron.
Slam Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) Bludgeoning damage.
Burn Ranged Spell Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 +1) fire damage.
Stew Splash Cursed Cauldron splashes out up to two of the following stews at one or two creatures within 10ft. of it. It can use each stew only once a turn.
Sticky Stew. The target must succeed on a DC 13 Dexterity saving throw, or it can’t move on its turn. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spicy Stew. The target must succeed on a DC 13 Dexterity saving throw, or take 1d6 fire damage.
Nasty Stew. The target must succeed a DC 13 Constitution saving throw, or take 1d8 poison damage and become poisoned. On the target's turn, it can make the same saving throw. On a successful saving throw, the poison effect ends, on a failure, the target takes 1d4 poison damage.
Overflow Spell Attack: Radius 10 ft. All targets within the radius must succeed on a DC 13 Constitution saving throw, or take 3d4 fire damage.
Description
The large pot looks harmless, but when provoked it can be a nasty challenge to defeat. This mystical construct starts to bubble and can spit out some magical juices in self-defense.
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