Medium Humanoid (Drow), Chaotic Neutral
Armor Class 12
Hit Points 50 (8d12)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
15 (+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws CON +7, WIS +8
Skills Medicine +13, Nature +13
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Common, Druidic, Elvish, Undercommon
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Fey Ancestry. Amanita has advantage on saving throws against being charmed, and magic can’t put her to sleep.

Symbiotic Entity. Expend a spell slot to gain 45 temporary hitpoints. For 10 minutes, Amanita’s weapon deals an additional 1d6 necrotic damage.

Spellcasting. Amanita is an 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +6 to hit with spell attacks). Amanita can casts the following druid spells prepared:

Cantrips (3): Infestation, Thorn Whip,  Chill Touch

1st level (4 slots): Thunderwave, Entangle

2nd level (3 slots): Spike Growth, Locate Object, Bark Skin, Blindness/Deafness

3rd level (3 slots): Dispel Magic, Erupting Earth

4th level (3 slots): Hallucinatory Terrain, Polymorph, Dominate Beast, Blight, Confusion

5th level (1 slot): Antilife Shell, Cloudkill, Contagion

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) bludgeoning damage.

 

Description

Amanita is a mycology that live in a tiny hut in a swamp. She know a lot about different fungi and their effects, which she uses to help understand the natural cycle of life. She hates when others try to cheat the cycle and will punish them.

Previous Versions

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1/10/2023 1:36:21 AM
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2/7/2023 12:50:06 AM
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Monster Tags: NPC

Habitat: Swamp

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