Medium Humanoid, Unaligned
Armor Class 20 Light armor
Hit Points 200 (9d20 + 30)
Speed 50 ft.
STR
28 (+9)
DEX
24 (+7)
CON
24 (+7)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +13, DEX +11, CON +11, CHA +9
Skills Animal Handling +10, Athletics +13, History +8, Insight +8, Intimidation +9, Nature +7, Persuasion +8, Religion +8, Survival +10
Damage Resistances All
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 17
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Frightful Presence. Each creature of Aquiles choice that is within 60 feet of him and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this Frightful Presence for the next 24 hours.

Water Refresh. If Aquiles is in contact with water and haven´t taken any fire or radiant damage on the last round, he recovers 10 hit points in the beginning of his turn.

Improved Danger Sense. Aquiles has advantage on saving throws against spells and other magical effects that he can see.

Spellcasting. Aquiles is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +5 to hit with spell attacks). Aquiles has the following spells prepared:

1st level (5 slots): Find Steed (special), Dispel magic, Command, Compelled duel, Hex. 

Actions

Multiattack. Aquiles makes four attacks.

Spear Attack. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 24 (2d10 + 1d6 + 8) piercing damage. 

Shield Attack. Melee Weapon Attack: +12 to hit, reach 5ft., 1 target. Hit: (1d8+1d6+8) bluedgeoning damage.

Javelin of Lightning Attack. RangedWeapon Attack: +10 to hit, range 30/120 ft., 1 target. Hit: # (2d6 + 6) piercing damage. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. 4/day.

Bonus Actions

Shield Master. Whenever Aquiles hits an attack with his shield, he can use a bonus action and try to shove the creature. The target must make a DC 15 Strength saving throw, and on a failure, the target is pushed up 10ft. away from him and knocked prone.

Strength of the Soldier. If Aquiles is grappled, ou grapples someone, he can use a bonus action to make a second grapple check to restrain the target without using any hands.

Reactions

Parry. Try to block an incoming attack with a weapon or hands. Adds 5 to CA only for this attack, possibly causing the attack to miss.

Disarming Strike. Whenever Aquiles hits a opportunity attack, he may try to disarm his attacker making a grapple check against the target.

Legendary Actions

Aquiles can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Aquiles regains spent legendary actions at the start of their turn.

Shield Attack (Costs 2 Actions). Aquiles makes a shield attack with the shield master property.

Javeling Attack (Costs 3 Actions). Aquiles makes a ranged javelin attack.

Evade (Costs 2 Action). Aquiles moves up to half his speed.

Unarmed Strike (Costs 1 Action). Aquiles makes one unarmed strike attack.

Mythic Actions

Aquiles can take 1 mythic action, choosing from the options below. Aquiles can only take mythic actions after he has less than a hundred hit points.

Mythic Rage (Costs 1 Actions). Aquiles enters on a bestial mode of combat, throwing away his weapons to fight with unarmed strikes. He then focuses his wrath in a particular target, attacking him with all his attacks. His unarmed strikes have 2d8, critical x2, 17. 

Armor Down (Costs 1 Action). Aquiles throws his armor away, losing 4 AC and losing all of his resistances (but keeping his imunity to nonmagical weapons). Aquiles than gains 30 temporary hit points. He also increases his speed on 10ft..

Description

Aquiles is the greatest warrior and demigod after Hercules. He is the most important hero in the war between Greek and Troy. This character is made up for a REALLY strong level 10 party, on a homebrew i made for me and my friends to play a PJO based campaign.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

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