Shroud. As a Shroud this creature has resistance to all non-magical attacks.
Ashen Weaponry. As a free action this Shroud may change its weapon between a longsword with reach or a claw attack.
Blade of Ash. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 15(2d8 + 5) Slashing damage + 4(1d6) Radiant/Necrotic Damage.
Grip of Soot. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 11 (2d6 + 3) Slashing damage. Additionally the defending creature must succeed on a Strength saving throw (DC 18) or be grappled.
As a bonus action this creature can dash or teleport to a place within 30ft.
Summon Counter. Upon Activation of the Wings of Ash this Creature replaces the last location of the magic item and makes one attack with the Blade of Ash.
Shroud's Sentinel: Whenever the wearer of the Wings of Ash is hit by an attack Ash's Shroud can move up to its movement towards the attacking creature and make a melee attack with whichever weapon it currently has active.
Description
A humanoid made of floating ash and soot, held together by black wind, featureless aside from eyes that burn like coals. It levitates a few inches off the ground, the ashen wings on it's back moving slowly as though in water. Its body type is based on the wearer of the Wings of Ash.
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