Large Beast, Typically Neutral
Armor Class 16 (natural armor)
Hit Points 65 (6d10 + 35)
Speed 50 ft.
STR
20 (+5)
DEX
17 (+3)
CON
19 (+4)
INT
5 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws DEX +6, CON +7
Skills Perception +3, Stealth +4, Survival +7
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Exhaustion
Senses Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Howl. The Wolf lets out a Howl, all friendly Creatures within 30ft gain temp health 3d6+5

Description

This Wolf is a special variant of the Dire wolf, and can only be obtained by summoning it. Weapons known to house alpha Dire wolf is as Follows

Ancestral Fang

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2023 6:17:50 AM
14
1
1
Coming Soon

Monster Tags: Misc Creature

Habitat: ForestHill

Ghaleon_Grace

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