Medium Celestial (Angel), Any Lawful Alignment
Armor Class 19 Natural
Hit Points 152 (16d8 + 80)
Speed 30 ft.
STR
10 (+0)
DEX
20 (+5)
CON
20 (+5)
INT
16 (+3)
WIS
26 (+8)
CHA
20 (+5)
Saving Throws DEX +9, WIS +12, CHA +9
Skills Perception +12, Persuasion +9, Religion +7
Damage Vulnerabilities Psychic
Damage Resistances All
Senses Passive Perception 20
Languages Celestial, Common, Telepathy Only between itself and it's master.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Angelic Weapon: The Archon Guardian's weapon attacks are magical. When the Archon Guardian hits with any weapon, the weapon deals 14 (3d8) radiant damage regardless of the weapon type.

Ethereal: The Archon Guardian can only take a maximum of 10 damage per round, regardless of how many attackers or how many attacks it takes in that round.

Conviction Aura: Reduces the resistances of all enemies within 30 feet by 50 percent and reduces their AC by -2. Does not affect any natural immunities.

Conversion: If the Archon Rolls a Natural 20, the enemy is converted to your side after the end of 3 rounds, that creature then permanently and willingly serves Winter Haven (unless it is another player character).

Telepathic Bond: The Archon Guardian shares a telepathic bond with its master and can communicate with them regardless of distance.

Spellcasting - The Archon Guardian is an innate spellcaster. Their spellcasting ability is WIS (spell save DC 18, +8 to hit with spell attacks). The Archon Guardian has the following spells prepared:

 


Decrepify: Slows walking speed of target to 10 feet per round. All ranged attacks made by a creature cursed in this manner are limited to a range of 30 feet. Any player targeted by a ranged attack from a cursed creature can dodge the attack completely with a successful DC 12 DEX saving throw.
Blacksoul Lightning: Range: 120 ft: Black lightning shoots forth causing lightning and psychic damage to all creatures in its path. Any creature within 5 ft of a struck creature also takes the damage.
Convert (1/day): The enemy target must roll a d20 against the Archon Wisdom +modifiers. If they fail, they join the party as a companion. May only be cast on undead or demons.
Life Tap: As part of their telepathic bond, the Archon Guardian can funnel up to 10 HP from its own HP pool to its master per round.

Actions

Angelic Weapon: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d8) radiant damage. 

Blacksoul Lightning: Ranged Spell Attack: +12 to hit, range 120 ft., multiple targets. Hit: (1d12) lightning damage plus (1d6) psychic damage to all creatures in the path and all creatures within 5 feet of the creatures struck.

Convert (1/day): The enemy target must roll a d20 against the Archon Wisdom +modifiers. If they fail, they join the party as a companion. May only be cast on undead or demons.

Bonus Actions

Decrepify. Slows walking speed of target to 10 feet per round. All ranged attacks made by a creature cursed in this manner are limited to a range of 30 feet. Any player targeted by a ranged attack from a cursed creature can dodge the attack completely with a successful DC 12 DEX saving throw.

Life Tap: As part of their telepathic bond, the Archon Guardian can funnel up to 10 HP from its own HP pool to its master per round.

Reactions

Reaction Name. Opportunity Attack.

Description

Archon Guardians are the summoned spirits of long fallen Nephalim Heroes. They appear as ghostly visages of their former selves. Their weapon attacks are magical dealing 14 (3d8) radiant damage on a hit, regardless of the weapon type. All Archon Guardian weapons are considered DEX based. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2023 8:19:54 AM
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Coming Soon

Monster Tags: Angel

Blood_Of_The_Damned

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