Large Elemental, Any Alignment
Armor Class 17 natural armour
Hit Points 80 (5d10 + 30)
Speed 30 ft., Burrow 90 ft., Climb 25 ft.
STR
18 (+4)
DEX
17 (+3)
CON
19 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
8 (-1)
Skills Acrobatics +8
Damage Vulnerabilities Acid, Bludgeoning, Cold, Fire
Damage Resistances Thunder
Damage Immunities Poison
Condition Immunities Exhaustion, Grappled, Petrified, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial, Undercommon
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Haunting glare. The elemental stares hauntingly at any creature in sight and that creature must make a Charisma saving throw of at least 15 or become frightened.

Actions

Multiattack. The elemental makes two slam attacks.

Smash. Melee Weapon Attack: +6 to hit, reach 8 ft., one target. Hit: 20 (2d8 + 4) bludgeoning damage.

 Bone-nado. Each creature in the elemental's space must make a DC 17 Constitution saving throw. On a failure, a target takes 25 (6d10 + 5) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

 

Bite; Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) Pierceing damage.

 

Reactions

it will not react to arrows

Description

Bone elementals to put it simply are... Terrifying 

There giant skeletal hulking monstrosities capable of Destroying groups of knights

They live around places with a high count of skeletons but after a while and resurrecting a small group of Skeleton archers and Warriors they start to wonder and be Curious about the world around them (since when they form they have a completely new mind)

They can revive other untouched buried skeletons to follow them around.

They tend to be naturally hostile to Cadaver collectors when they try to take things from the skeletons that they resurrect

 

Monster Tags: Elemental

Habitat: ForestMountainUrban

technosoul

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