Planar Circle. The coure is always under the effects of Protection from Evil and Good
Shapechanger. The coure can use its action to assume the form of an incorporeal ball of light. While in this form, the coure is immune to damage from all non-magical sources. It can phase through solid objects and create a light source of up to 30 ft. It cannot attack or use Invisibility in this form.
Sleeping Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d4 + 4) slashing damage. The target must succeed on a DC 10 Constitution saving throw or fall unconscious for 1 minute, or until it takes damage or another creature uses an action to wake it.
Tiny Bow. RangedWeapon Attack: +6 to hit, range 30 ft., 1 target. Hit: 7 (1d4 + 4) piercing damage.
Invisibility. The coure magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the coure wears or carries is invisible with it.
Description
The smallest of the eladrins, the sprite-like coures embody carefree wandering, celebrating life as a joyous dance. They often serve more powerful beings as messengers and scouts, provided those they serve can tolerate their erratic humor and near-endless pranks.
Joy of Life. Coures exist to laugh. They prefer a star-filled night in the open to any other time or place, preferring to reveal their pranks and dance only in their own faerie light.
Garish Appearance. A coure can assume the shape of an incorporeal ball of light at will, though in their normal form they stand about 2 feet tall, appearing in a variety of improbable colors and are fond of wearing bright apparel of questionable taste.
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