Medium Humanoid, Any Alignment
Armor Class 16 (natural armor, shield)
Hit Points 42 (5d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Athletics +5, Perception +4, Survival +4
Damage Resistances Poison
Senses Passive Perception 14
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Armshooter. The warforged has mastered the use of its arcane propulsion arm. Attacking at long range doesn't impose disadvantage on its propulsion arm attack rolls. These attacks also ignore half and three-quarters cover.

Actions

Multiattack. The warforged makes two attacks using its arcane propulsion arm.

Arcane Propulsion Arm. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 3) force damage. When thrown, the prosthetic detaches and flies at the target of the attack, then immediately returns to the warforged and reattaches.

Reactions

Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Monster Tags: construct

GadreelAbsoleye

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