Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Armshooter. The warforged has mastered the use of its arcane propulsion arm. Attacking at long range doesn't impose disadvantage on its propulsion arm attack rolls. These attacks also ignore half and three-quarters cover.
Multiattack. The warforged makes two attacks using its arcane propulsion arm.
Arcane Propulsion Arm. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 3) force damage. When thrown, the prosthetic detaches and flies at the target of the attack, then immediately returns to the warforged and reattaches.
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.
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