Huge Dragon, Neutral
Armor Class 17 (natural armor)
Hit Points 229 (17d12 + 119)
Speed 40 ft., Burrow 20 ft., Fly 80 ft., Climb 30 ft.
STR
25 (+7)
DEX
11 (+0)
CON
25 (+7)
INT
18 (+4)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws DEX +5, CON +12, CHA +8
Skills Perception +9, Stealth +6
Damage Resistances Fire, Lightning, Necrotic, Radiant
Senses Blindsight 30 ft., Darkvision 110 ft., Passive Perception 23
Languages Common, Draconic
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Innate Spellcasting. The dragon's spellcasting ability is Wisdom (spell save DC 13). The dragon can innately cast the following spells, requiring only verbal components:

At will: guidance, catapult (2d4 bludgeoning damage)

2/day: dragon's breath (Range: self, damage type choices are necrotic, radiant, lightning, or cold, 70-foot cone, 20d4 damage)

1/day each: detect evil and good, protection from evil and good, cause fear, aid

Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 2 (1d4) poison damage plus 3 (1d6) fire damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 7) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5-6). The dragon exhales a burst of flame in either a 100-foot long, 10 foot wide line, or a 80-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 52 (21d4) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

Avalon dragons are a group of a few species that make up the genus that contains all Avalonian dragons: Avalonstrumnia.  Lesser avalon dragons are one of these species, and by far the most common and friendly to humanoids. Known for there protective nature and scales that resemble elven daggers, these powerful beasts will often bond with humanoids and even serve them in warfare.

Habitat: CoastalDesertForestGrasslandHillMountainSwampUrban

Dragonekillax2

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