Chaos Fireball: 1d20 projectile covering a 15ft radius. Upon landing, it covers the area with a lava pit, dealing 1d8 per turn.
Chaos Tempest: Summon forth a chaos storm, calling pillars of flame form within the ground, dealing a 1d20 in a 60ft radius. Upon hit, target also takes 1d8 burning damage and the ground gets covered by lava for 3 turns, dealing 1d8 to anyone who stands or moves on it.
Chaos Whip: Whip of flames emerges from his hands, instantly grappling any creature that fails a constitution saving throw of 16+. Upon grapple, target receives 1d8 of fire damage. Target can then be launched in any direction, receiving a 1d20 of bludgeoning damage.
Chaos Aura: Call forth a storm of flames that shrouds the caster. All creature that get 15ft close get a 1d8 fire damage, 10ft 1d12, 5ft 2d8. Attacks upon caster roll with disadvantage, and melee attacks cause 1d4 of fire damage to attacker. In this state, caster is immune to none-magical projectiles. Caster receives a 1d8 damage for every turn he maintains the spell.
Fireball: Creates a great fireball with a 30ft radius that deals 1d20 fire damage. On hit, target takes 1d6 fire damage for 6 turns
Storm of Flames: Cast giant surges of flames emanating form the caster, each spamming a width of 15 ft. Each of the 5 waves deals 1d12 fire damage and can be launched at separate directions. Upon hit, targets take 1d6 fire damage for 6 turns
Great Combustion: Cast a giant explosion in front of you, dealing 4d8 fire damage and 1d6 explosive damage, staggering opponents 30ft behind. Target must be within 5ft to cast this spell.
Toxic Myst: Release a shroud of pure toxic engulfed in a purple myst, travelling 20ft per turn. Any creature that stands in its path is immediately poisoned, receiving a 1d12 of toxic damage.
Toxic Blast: Release a toxic explosion. Any target within 5ft is pushed back 60 ft and receives a 1d20 toxic damage. Targets hit by the blast recieve 1d12 toxic damage for 3 turns
Combined attack, Toxic Fire Blast: Release a huge blast of flames spamming on a 30ft radius for 120ft. All targets within its radius are dealt a 1d20 fire damage and a 1d20 toxic damage. Targets are also affected by a 1d12 fire damage and 1d12 toxic damage for 3 turns.
Description
The last of the Pyromancers of the Desert Lands
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