Legendary Resistance (3/Day). If Zysca fails a saving throw, she can choose to succeed instead.
Potent Spellcasting. Zysca can add +7 to the damage she deals with any cleric cantrip.
Keeper of Souls. Zysca can seize a trace of vitality from a parting soul and use it to heal the living. When an enemy she can see dies within 60 feet of her, she or one creature of her choice that is within 60 feet of her regains hit points equal to the enemy’s number of Hit Dice.
Spellcasting. Zysca is a 20th-level spellcaster. Its spellcasting ability is Wis(spell save DC 20, +12 to hit with spell attacks). The Demigod Of Blood has following Wizard spells prepared:
Cantrips (at will): Light, Sacred Flame, Thaumaturgy, Word of Radiance, Toll the Dead
1st level (4 slots): Bane, Command, Cure Wounds, False Life, Guiding Bold, Healing Word, Inflict Wounds
2nd level (3 slots): Gentle Repose, Hold Person, Lesser Restoration, Ray of Enfeeblement
3rd level (3 slots): Mass Healing Word, Remove Curse, Revivify, Vampiric Touch
4th level (3 slots): Blight, Banishment, Death Ward, Divination
5th level (3 slots): Antilife Shell, Flame Strike, Geas, Greater Restoration, Hallow, Mass Cure Wounds, Raise Dead
6th level (2 slots): Harm, Heal
7th level (2 slots): Divine Word, Fire Storm, Regenerate, Resurrection
8th level (1 slots): Antimagic Field, Earthquake
9th level (1 slots): Gate, Mass Heal, True Resurrection
Multiattack. Zysca can use a channel divinity then make either a spell or mace attack.
Mace. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) Bludgeoning damage.
Channel Divinity: Turn Undead. Zysca can present her holy symbol and speak a prayer censuring the undead. Each undead that can see or hear her within 30 feet of her must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from her as it can, and it can’t willingly move to a space within 30 feet of her. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. If the undead is bellow cr 4 it is instantly deastroyed.
Channel Divinity: Path to the Grave. Zysca can use her Channel Divinity to mark another creature’s life force for termination. As an action, she can choose one creature she can see within 30 feet of you, cursing it until the end of her next turn. The next time Zysca or an ally of hers hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.
Divine Intervention(1/Week). Zysca Implores her deity’s aid requiring her to use her action. her call for intervention succeeds automatically, no roll required, then her deity intervenes. If her deity intervenes, she can’t use this feature again for 7 days. Otherwise, she can use it again after she finishes a long rest.
Circle of Mortality. Zysca gains the ability to manipulate the line between life and death. When she would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, she instead use the highest number possible for each die. In addition, she learns the spare the dying cantrip, which doesn’t count against the number of cleric cantrips she knows. For Zysca, it has a range of 30 feet, and she can cast it as a bonus action.
Eyes of the Grave(7/Long Rest). Zysca gains the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As a bonus action, she can open her awareness to magically detect undead. Until the end of her next turn, she can know the location of any undead within 60 feet of her that isn’t behind total cover and that isn’t protected from divination magic. This sense doesn’t tell her anything about a creature’s capabilities or identity.
Radiant Soul. Zysca can use her bonus action to unleash the divine energy within herrself, causing her eyes to glimmer and two luminous, incorporeal wings to sprout from her back.
- her transformation lasts for 1 minute or until she ends it as a bonus action. During it, she has a flying speed of 30 feet, and once on each of her turns, she can deal extra radiant damage to each target when she deals damage to it with an attack or a spell. The extra radiant damage is 20.
Sentinel at Death's Door. Zysca gains the ability to impede death’s progress. As a reaction when Zysca or a creature she can see within 30 feet of her suffers a critical hit, she can turn that hit into a normal hit. Any effects triggered by a critical hit are canceled.
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