Aura of the Waves. When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw (DC 13). The target takes 2d6 lightning damage on a failed save, or half as much damage on a successful one.
Seafarer's Blessing. Ceidil can use a bonus action while on water to walk across it as if it was normal ground, this effect ends after one minute.
Danger Sense. Ceidil has advantage on Dexterity saving throws against effects that she can see while not blinded, deafened, or incapacitated.
Unending Breath. Ceidil can hold your breath indefinitely while she's not incapacitated.
Mingle with the Wind. Ceidil can cast levitate (w/o material components) once per long rest. CON is her spellcasting ability.
Multiattack. Ceidil makes two attacks with her trident
Trident. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 9 (1d10 + 4) Piercing damage when she holds the trident one-handed or 10 (1d12 + 4) piercing damage if she holds the trident with two hands.
Javelin. RangedWeapon Attack: +6 to hit, range 30/120 ft., 1 target. Hit: (1d6 + 4) Piercing damage.
Fury of Tides. Ceifil gains advantage on STR checks and saving throws (not attacks), +2 melee damage with weapons, resistance to bludgeoning, piercing, slashing damage. Ceidil can't cast or concentrate on spells while this effect is active. This effect ends early if she is knocked unconscious or if her turn ends and she hasn’t attacked a hostile creature since her last turn or taken damage since then. Ceidil can also end this effect as a bonus action.
Comments