Large Beast, Chaotic Neutral
Armor Class 16 Natural
Hit Points 78 (9d8 + 6)
Speed 140 ft., Swim 200 ft.
STR
19 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
9 (-1)
WIS
18 (+4)
CHA
19 (+4)
Saving Throws STR +6
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 9
Languages None
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

 

Claw. Melee Weapon Attack: +3 to hit, reach 4 ft. Hit: 3d6 Slashing Damage.  

Spines. Ranged Weapon Attack: +5 to hit, range 30 ft. Hit: 4d6 piercing damage.

Bite Melee Weapon Attack +3 to hit, reach 4 ft. Hit: 3d4 piercing damage and 1d6 poison damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A bogscraper looks like a giant komodo dragon with spines on its back, glowing eyes, and venom dripping teeth.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Habitat: Swamp

DICEGUY24567

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