Innate Spellcasting. Astiel innate spellcasting ability is Constitution (spell save DC 15, +6 to hit with spell attacks). It knows the following spells, which it can cast without material or somatic components.
3/day: bestow curse, compelled duel, false life.
Legendary Resistance (3/Day). If Astiel fails a saving throw, it can choose to succeed instead.
Multiattack. Astiel makes two attacks with its greatsword. It can substitute one of these attacks with its Draining Touch.
Draining Touch. Astiel touches a creature within 5 feet of it. The creature must make a DC 15 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much on a successful one. Astiel regains hit points equal to the necrotic damage dealt.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Blood Ward. when an attack hits Astiel he may spend his reaction to consume one corpse from within the arena. the corpse is drained of its blood and grants Astiel 1d6 + 2 temporary health points, that are applied before the trigging attack's damage.
Astiel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Astiel regains spent legendary actions at the start of its turn.
Blood Siphon (Costs 1 Action). Astiel Drains the blood of 1D4 + 1 corpses within the Coliseum. for each corpse drained this way, Astiel regains 2d6 + 3 HP. the corpses drained by this ability are destroyed.
Animate Corpses (costs 2 Actions). Astiel Manipulates the blood of any corpses remaining within the Coliseum, raising them as Zombies, The zombies act on the same initiative count as Astiel.
Description
Astiel is the Champion of Ares, God of War and Conquest. A fierce Blood Knight who has mastered Blood magic and the art of brutal combat to strike fear into the heart of his enemies. Astiel has successfully concurred his home universe and turned it into a full time battle arena for the glory of Ares.
Lair and Lair Actions
The coliseum, the great battle ground of the gods. Within this Arena Ares is watching over every battle, for each victory is in his name. While within the Coliseum Astiel has access to the following Lair Actions
Lair Actions
On initiative count 20 (losing initiative ties), Astiel takes a lair action to cause the following effect;
- Astiel Calls out to the crowd of spectators sitting within the Coliseum to make a sacrifice to their champion and Ares. 2D4 spectators throw themselves into the arena dying upon impacting the ground of the coliseum. leaving their corpses on the ground. The corpses have an AC of 10 and 15 HP
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